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Invent Your Own Computer Games with Python, 4th Edition

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(as of May 03,2023 19:15:34 UTC – Details)



Invent Your Own Computer Games with Python, 4th Edition is a book that will teach you how to make games using Python programming language even if you have never programmed before. The book begins by teaching you how to build simple games like Hangman, Guess the Number, and Tic-Tac-Toe, and progresses to advanced games like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Additionally, you will learn important programming and math concepts that will help you take your game programming skills to the next level.

This book will teach you how to:
– Combine loops, variables, and flow control statements into real working programs.
– Choose the right data structures, such as lists, dictionaries, and tuples for the task.
– Add graphics and animation to your games using the pygame module.
– Handle keyboard and mouse input.
– Program simple artificial intelligence so you can play against the computer.
– Use cryptography to convert text messages into secret code.
– Debug your programs and find common errors.

Moreover, while working on each game, you will build a strong foundation in Python and gain an understanding of computer science fundamentals. With the knowledge and skills you acquire from this book, you will be able to create new games and design your own game.

The book projects are compatible with Python 3.

Reviews:

  • “…Pretty close to the ultimate how-to-learn python book. First, it combines an easy ramp up from expecting you to know virtually nothing to having you try out – and understand – Python. Second, it provides the code, the tools, and the explanations required for you build a number of increasingly sophisticated games and the know-how to branch out to creating games completely on your own.” – Computerworld
  • “Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit.” – GeekDad
  • “This is an excellent way to learn Python, if you are a kid or not. Little kids can learn with their adult guide, and older kids will eat this book up in an afternoon or two.” – Greg Laden, National Geographic’s ScienceBlogs

About the Author:

Al Sweigart is a software developer and tech book author living in Seattle. He loves Python programming language, and he is a developer of several open-source modules for it. He has made his other books available under a Creative Commons license on his website. His cat Zophie is 11 pounds.

About the Publisher:

No Starch Press, an independent publishing company based in San Francisco, has been publishing quality geek entertainment since 1994. They have published many well-crafted books on topics such as computer programming, LEGO, operating systems, cybersecurity, etc. The titles have personality, the authors are passionate experts, and all the content goes through extensive editorial and technical reviews. No Starch Press focuses on a curated list of books that make a difference.

Product Details:

  • Publisher: No Starch Press; 4th edition (December 16, 2016)
  • Language: English
  • Paperback: 376 pages
  • ISBN-10: 1593277954
  • ISBN-13: 978-1593277956
  • Reading age: 9 years and up
  • Lexile measure: 1030L
  • Item Weight: 1.36 pounds
  • Dimensions: 7 x 0.88 x 9.25 inches

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